function lottoselect2()
{
var myrace=document.getElementById("myrace");
var lottosel=document.getElementById("myrace").selectedIndex;

if(lottosel==0)
{
	nylotto(); 
}
if(lottosel==1)
{
	megamill(); 
}
if(lottosel==2)
{
	superlottoplus(); 
}
if(lottosel==3)
{
	flalotto(); 
}
if(lottosel==4)
{
	texlotto(); 
}
if(lottosel==5)
{
	powerlotto(); 
}
if(lottosel==6)
{
	canlotto(); 
}
if(lottosel==7)
{
	can7lotto(); 
}

}
function nylotto()	
{
nynumber = new Array();	
	nynumber[0] =47;
	nynumber[1] =25;
	nynumber[2] =8;
	nynumber[3] =16;
	nynumber[4] =7;
	nynumber[5] =44;
	nynumber[6] =32;
	nynumber[7] =1;
	nynumber[8] =57;
	nynumber[9] =12;
	nynumber[10] =11;
	nynumber[11] =53;
	nynumber[12] =42;
	nynumber[13] =35;
	nynumber[14] =55;
	nynumber[15] =50;
	nynumber[16] =40;
	nynumber[17] =37;
	nynumber[18] =34;
	nynumber[19] =24;
	nynumber[20] =41;
	nynumber[21] =28;
	nynumber[22] =19;
	nynumber[23] =18;
	nynumber[24] =14;
	nynumber[25] =45;
	nynumber[26] =31;
	nynumber[27] =26;
	nynumber[28] =46;
	nynumber[29] =27;
	nynumber[30] =2;
	nynumber[31] =9;
	nynumber[32] =49;
	nynumber[33] =48;
	nynumber[34] =39;
	nynumber[35] =36;
	nynumber[36] =3;
	nynumber[37] =33;
	nynumber[38] =30;
	nynumber[39] =29;
	nynumber[40] =15;
	nynumber[41] =54;
	nynumber[42] =17;
	nynumber[43] =13;
	nynumber[44] =58;
	nynumber[45] =56;
	nynumber[46] =51;
	nynumber[47] =38;
	nynumber[48] =21;
	nynumber[49] =20;
	nynumber[50] =10;
	nynumber[51] =43;
	nynumber[52] =23;
	nynumber[53] =59;
	nynumber[54] =5;
	nynumber[55] =52;
	nynumber[56] =22;
	nynumber[57] =4;
	nynumber[58] =6;



//horse range
var numberange = 22;
var numberange2 = 58;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;
var range6 = 0;
var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;
var index6 = 0;

while(index==index2 || index==index3 || index==index4 || index==index5 || index==index6 || index2==index3 ||index2==index4 ||index2==index5 || index2==index6 || index3==index4 || index3==index5 || index3==index6 || index4==index5 || index4==index6 || index5==index6){
if (Math.floor(Math.random() * nynumber.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0 )
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * nynumber.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * nynumber.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * nynumber.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * nynumber.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));


if (Math.floor(Math.random() * nynumber.length)<=numberange)
{
	range6 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range6 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range6 = numberange2
	}
}
index6 = Math.floor(Math.random() * Math.floor(range6));
}

function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= nynumber[index]
balls[1]= nynumber[index2]
balls[2]= nynumber[index3]
balls[3]= nynumber[index4]
balls[4]= nynumber[index5]
balls[5]= nynumber[index6]


document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=null;
}


function megamill()
{
number = new Array();	
	number[0] =22;
	number[1] =9;
	number[2] =39;
	number[3] =14;
	number[4] =52;
	number[5] =12;
	number[6] =27;
	number[7] =5;
	number[8] =50;
	number[9] =44;
	number[10] =43;
	number[11] =36;
	number[12] =30;
	number[13] =24;
	number[14] =19;
	number[15] =15;
	number[16] =13;
	number[17] =11;
	number[18] =48;
	number[19] =42;
	number[20] =25;
	number[21] =2;
	number[22] =16;
	number[23] =55;
	number[24] =51;
	number[25] =46;
	number[26] =40;
	number[27] =38;
	number[28] =29;
	number[29] =17;
	number[30] =53;
	number[31] =4;
	number[32] =35;
	number[33] =32;
	number[34] =31;
	number[35] =26;
	number[36] =21;
	number[37] =8;
	number[38] =3;
	number[39] =28;
	number[40] =56;
	number[41] =47;
	number[42] =45;
	number[43] =41;
	number[44] =20;
	number[45] =1;
	number[46] =33;
	number[47] =10;
	number[48] =7;
	number[49] =54;
	number[50] =34;
	number[51] =23;
	number[52] =18;
	number[53] =37;
	number[54] =6;
	number[55] =49;


mega = new Array();	
	mega[0] =38;
	mega[1] =36;
	mega[2] =34;
	mega[3] =26;
	mega[4] =7;
	mega[5] =6;
	mega[6] =44;
	mega[7] =35;
	mega[8] =32;
	mega[9] =29;
	mega[10] =2;
	mega[11] =22;
	mega[12] =12;
	mega[13] =45;
	mega[14] =40;
	mega[15] =39;
	mega[16] =3;
	mega[17] =25;
	mega[18] =21;
	mega[19] =17;
	mega[20] =15;
	mega[21] =13;
	mega[22] =10;
	mega[23] =9;
	mega[24] =4;
	mega[25] =46;
	mega[26] =42;
	mega[27] =41;
	mega[28] =37;
	mega[29] =33;
	mega[30] =31;
	mega[31] =30;
	mega[32] =27;
	mega[33] =24;
	mega[34] =23;
	mega[35] =5;
	mega[36] =28;
	mega[37] =20;
	mega[38] =18;
	mega[39] =16;
	mega[40] =14;
	mega[41] =11;
	mega[42] =8;
	mega[43] =19;
	mega[44] =43;
	mega[45] =1;




//horse range
var numberange = 20;
var numberange2 = 55;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;

var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;

var thunder1 = 0;


while(index==index2 || index==index3 || index==index4 || index==index5 || index2==index3 ||index2==index4 ||index2==index5 || index3==index4 || index3==index5 || index4==index5){
if (Math.floor(Math.random() * number.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * number.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * number.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));

}


var thunderrange1 = 20;
var thunderrange2 = 45;
var range6 = 0;



if (Math.floor(Math.random() * mega.length)<=thunderrange1)
{
	range6 = thunderrange1
}
else 
{	
	if (Math.floor(Math.random() * 2) ==0)
	{
	range6 = thunderrange1
	}
	else if(Math.floor(Math.random() * 2) ==1)
	{
	range6 = thunderrange2
	}

thunder1 = Math.floor(Math.random() * Math.floor(range6));

}

function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= number[index]
balls[1]= number[index2]
balls[2]= number[index3]
balls[3]= number[index4]
balls[4]= number[index5]

function sortNumber2(a,b)
{
return a - b;
}
thunder2 = new Array();	
thunder2[0]= mega[thunder1]




document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=(thunder2.sort(sortNumber2));
}
function superlottoplus()
{
number = new Array();	
	number[0] =41;
	number[1] =29;
	number[2] =6;
	number[3] =7;
	number[4] =23;
	number[5] =40;
	number[6] =25;
	number[7] =20;
	number[8] =10;
	number[9] =34;
	number[10] =30;
	number[11] =22;
	number[12] =35;
	number[13] =15;
	number[14] =36;
	number[15] =31;
	number[16] =19;
	number[17] =17;
	number[18] =47;
	number[19] =44;
	number[20] =42;
	number[21] =33;
	number[22] =26;
	number[23] =21;
	number[24] =18;
	number[25] =13;
	number[26] =11;
	number[27] =5;
	number[28] =38;
	number[29] =37;
	number[30] =14;
	number[31] =8;
	number[32] =45;
	number[33] =4;
	number[34] =43;
	number[35] =3;
	number[36] =32;
	number[37] =28;
	number[38] =2;
	number[39] =12;
	number[40] =39;
	number[41] =27;
	number[42] =24;
	number[43] =46;
	number[44] =1;
	number[45] =16;
	number[46] =9;



mega = new Array();	
	mega[0] =26;
	mega[1] =25;
	mega[2] =20;
	mega[3] =1;
	mega[4] =22;
	mega[5] =19;
	mega[6] =18;
	mega[7] =12;
	mega[8] =10;
	mega[9] =9;
	mega[10] =16;
	mega[11] =4;
	mega[12] =3;
	mega[13] =2;
	mega[14] =23;
	mega[15] =11;
	mega[16] =5;
	mega[17] =27;
	mega[18] =24;
	mega[19] =17;
	mega[20] =15;
	mega[21] =14;
	mega[22] =13;
	mega[23] =8;
	mega[24] =6;
	mega[25] =21;
	mega[26] =7;



//horse range
var numberange = 20;
var numberange2 = 46;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;

var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;

var thunder1 = 0;


while(index==index2 || index==index3 || index==index4 || index==index5 || index2==index3 ||index2==index4 ||index2==index5 || index3==index4 || index3==index5 || index4==index5){
if (Math.floor(Math.random() * number.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * number.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * number.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));

}


var thunderrange1 = 13;
var thunderrange2 = 26;
var range6 = 0;



if (Math.floor(Math.random() * mega.length)<=thunderrange1)
{
	range6 = thunderrange1
}
else 
{	
	if (Math.floor(Math.random() * 2) ==0)
	{
	range6 = thunderrange1
	}
	else if(Math.floor(Math.random() * 2) ==1)
	{
	range6 = thunderrange2
	}

thunder1 = Math.floor(Math.random() * Math.floor(range6));

}

function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= number[index]
balls[1]= number[index2]
balls[2]= number[index3]
balls[3]= number[index4]
balls[4]= number[index5]

function sortNumber2(a,b)
{
return a - b;
}
thunder2 = new Array();	
thunder2[0]= mega[thunder1]




document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=(thunder2.sort(sortNumber2));
}
function flalotto()	
{
flanumber = new Array();	
	flanumber[0] =6;
	flanumber[1] =4;
	flanumber[2] =44;
	flanumber[3] =41;
	flanumber[4] =45;
	flanumber[5] =9;
	flanumber[6] =37;
	flanumber[7] =29;
	flanumber[8] =23;
	flanumber[9] =33;
	flanumber[10] =31;
	flanumber[11] =27;
	flanumber[12] =26;
	flanumber[13] =20;
	flanumber[14] =11;
	flanumber[15] =53;
	flanumber[16] =51;
	flanumber[17] =18;
	flanumber[18] =8;
	flanumber[19] =49;
	flanumber[20] =42;
	flanumber[21] =36;
	flanumber[22] =22;
	flanumber[23] =19;
	flanumber[24] =1;
	flanumber[25] =47;
	flanumber[26] =38;
	flanumber[27] =28;
	flanumber[28] =25;
	flanumber[29] =2;
	flanumber[30] =17;
	flanumber[31] =39;
	flanumber[32] =12;
	flanumber[33] =10;
	flanumber[34] =16;
	flanumber[35] =48;
	flanumber[36] =46;
	flanumber[37] =34;
	flanumber[38] =13;
	flanumber[39] =7;
	flanumber[40] =50;
	flanumber[41] =40;
	flanumber[42] =52;
	flanumber[43] =14;
	flanumber[44] =5;
	flanumber[45] =43;
	flanumber[46] =32;
	flanumber[47] =30;
	flanumber[48] =24;
	flanumber[49] =15;
	flanumber[50] =3;
	flanumber[51] =21;
	flanumber[52] =35;




//horse range
var numberange = 20;
var numberange2 = 52;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;
var range6 = 0;
var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;
var index6 = 0;

while(index==index2 || index==index3 || index==index4 || index==index5 || index==index6 || index2==index3 ||index2==index4 ||index2==index5 || index2==index6 || index3==index4 || index3==index5 || index3==index6 || index4==index5 || index4==index6 || index5==index6){
if (Math.floor(Math.random() * flanumber.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0 )
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * flanumber.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * flanumber.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * flanumber.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * flanumber.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));


if (Math.floor(Math.random() * flanumber.length)<=numberange)
{
	range6 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range6 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range6 = numberange2
	}
}
index6 = Math.floor(Math.random() * Math.floor(range6));
}

function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= flanumber[index]
balls[1]= flanumber[index2]
balls[2]= flanumber[index3]
balls[3]= flanumber[index4]
balls[4]= flanumber[index5]
balls[5]= flanumber[index6]


document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=null;
}

function texlotto()	
{
number = new Array();	
	number[0] =35;
	number[1] =26;
	number[2] =23;
	number[3] =17;
	number[4] =43;
	number[5] =15;
	number[6] =6;
	number[7] =28;
	number[8] =27;
	number[9] =19;
	number[10] =39;
	number[11] =37;
	number[12] =25;
	number[13] =24;
	number[14] =12;
	number[15] =7;
	number[16] =53;
	number[17] =50;
	number[18] =42;
	number[19] =32;
	number[20] =10;
	number[21] =36;
	number[22] =31;
	number[23] =29;
	number[24] =9;
	number[25] =51;
	number[26] =49;
	number[27] =47;
	number[28] =2;
	number[29] =22;
	number[30] =48;
	number[31] =41;
	number[32] =18;
	number[33] =16;
	number[34] =8;
	number[35] =5;
	number[36] =4;
	number[37] =40;
	number[38] =33;
	number[39] =34;
	number[40] =21;
	number[41] =20;
	number[42] =1;
	number[43] =46;
	number[44] =30;
	number[45] =14;
	number[46] =44;
	number[47] =13;
	number[48] =11;
	number[49] =54;
	number[50] =45;
	number[51] =38;
	number[52] =3;
	number[53] =52;




//horse range
var numberange = 22;
var numberange2 = number.length;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;
var range6 = 0;
var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;
var index6 = 0;

while(index==index2 || index==index3 || index==index4 || index==index5 || index==index6 || index2==index3 ||index2==index4 ||index2==index5 || index2==index6 || index3==index4 || index3==index5 || index3==index6 || index4==index5 || index4==index6 || index5==index6){
if (Math.floor(Math.random() * number.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0 )
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * number.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * number.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range6 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range6 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range6 = numberange2
	}
}
index6 = Math.floor(Math.random() * Math.floor(range6));
}

function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= number[index]
balls[1]= number[index2]
balls[2]= number[index3]
balls[3]= number[index4]
balls[4]= number[index5]
balls[5]= number[index6]


document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=null;
}
function powerlotto()
{
number = new Array();	
	number[0] =32;
	number[1] =26;
	number[2] =20;
	number[3] =7;
	number[4] =31;
	number[5] =52;
	number[6] =23;
	number[7] =18;
	number[8] =48;
	number[9] =42;
	number[10] =22;
	number[11] =21;
	number[12] =17;
	number[13] =16;
	number[14] =12;
	number[15] =9;
	number[16] =49;
	number[17] =3;
	number[18] =28;
	number[19] =2;
	number[20] =5;
	number[21] =53;
	number[22] =47;
	number[23] =41;
	number[24] =39;
	number[25] =33;
	number[26] =19;
	number[27] =8;
	number[28] =45;
	number[29] =4;
	number[30] =43;
	number[31] =40;
	number[32] =37;
	number[33] =30;
	number[34] =25;
	number[35] =24;
	number[36] =14;
	number[37] =13;
	number[38] =51;
	number[39] =15;
	number[40] =6;
	number[41] =55;
	number[42] =38;
	number[43] =34;
	number[44] =11;
	number[45] =46;
	number[46] =44;
	number[47] =36;
	number[48] =29;
	number[49] =1;
	number[50] =10;
	number[51] =54;
	number[52] =50;
	number[53] =35;
	number[54] =56;
	number[55] =27;
	number[56] =59;
	number[57] =58;
	number[58] =57;


power = new Array();	
	power[0] =9;
	power[1] =37;
	power[2] =26;
	power[3] =2;
	power[4] =24;
	power[5] =18;
	power[6] =21;
	power[7] =14;
	power[8] =5;
	power[9] =17;
	power[10] =11;
	power[11] =6;
	power[12] =33;
	power[13] =30;
	power[14] =20;
	power[15] =15;
	power[16] =8;
	power[17] =7;
	power[18] =32;
	power[19] =19;
	power[20] =13;
	power[21] =38;
	power[22] =36;
	power[23] =31;
	power[24] =27;
	power[25] =16;
	power[26] =1;
	power[27] =10;
	power[28] =39;
	power[29] =3;
	power[30] =34;
	power[31] =25;
	power[32] =23;
	power[33] =4;
	power[34] =29;
	power[35] =28;
	power[36] =12;
	power[37] =35;
	power[38] =22;

//horse range
var numberange = 20;
var numberange2 = 58;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;

var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;

var thunder1 = 0;


while(index==index2 || index==index3 || index==index4 || index==index5 || index2==index3 ||index2==index4 ||index2==index5 || index3==index4 || index3==index5 || index4==index5){
if (Math.floor(Math.random() * number.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * number.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * number.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));

}


var thunderrange1 = 20;
var thunderrange2 = 38;
var range6 = 0;
var thunder1 = 0;



if (Math.floor(Math.random() * power.length)<=thunderrange1)
{
	range6 = thunderrange1
}
else 
{	
	if (Math.floor(Math.random() * 2) ==0)
	{
	range6 = thunderrange1
	}
	else if(Math.floor(Math.random() * 2) ==1)
	{
	range6 = thunderrange2
	}

thunder1 = Math.floor(Math.random() * Math.floor(range6));

}

function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= number[index]
balls[1]= number[index2]
balls[2]= number[index3]
balls[3]= number[index4]
balls[4]= number[index5]

function sortNumber2(a,b)
{
return a - b;
}
thunder2 = new Array();	
thunder2[0]= power[thunder1]




document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=(thunder2.sort(sortNumber2));
}

function canlotto()	
{
number = new Array();	
	number[0] =3;
	number[1] =2;
	number[2] =46;
	number[3] =45;
	number[4] =40;
	number[5] =35;
	number[6] =6;
	number[7] =44;
	number[8] =39;
	number[9] =33;
	number[10] =29;
	number[11] =22;
	number[12] =7;
	number[13] =42;
	number[14] =28;
	number[15] =25;
	number[16] =20;
	number[17] =49;
	number[18] =38;
	number[19] =34;
	number[20] =32;
	number[21] =26;
	number[22] =16;
	number[23] =13;
	number[24] =1;
	number[25] =9;
	number[26] =48;
	number[27] =4;
	number[28] =41;
	number[29] =36;
	number[30] =23;
	number[31] =21;
	number[32] =10;
	number[33] =5;
	number[34] =43;
	number[35] =37;
	number[36] =27;
	number[37] =19;
	number[38] =18;
	number[39] =12;
	number[40] =11;
	number[41] =47;
	number[42] =17;
	number[43] =30;
	number[44] =15;
	number[45] =24;
	number[46] =14;
	number[47] =8;
	number[48] =31;


//horse range
var numberange = 20;
var numberange2 = 48;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;
var range6 = 0;
var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;
var index6 = 0;

while(index==index2 || index==index3 || index==index4 || index==index5 || index==index6 || index2==index3 ||index2==index4 ||index2==index5 || index2==index6 || index3==index4 || index3==index5 || index3==index6 || index4==index5 || index4==index6 || index5==index6){
if (Math.floor(Math.random() * number.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0 )
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * number.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * number.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range6 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range6 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range6 = numberange2
	}
}
index6 = Math.floor(Math.random() * Math.floor(range6));
}

function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= number[index]
balls[1]= number[index2]
balls[2]= number[index3]
balls[3]= number[index4]
balls[4]= number[index5]
balls[5]= number[index6]


document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=null;
}

function can7lotto()	
{
number = new Array();	
	number[0] =40;
	number[1] =16;
	number[2] =33;
	number[3] =25;
	number[4] =12;
	number[5] =10;
	number[6] =27;
	number[7] =26;
	number[8] =11;
	number[9] =44;
	number[10] =34;
	number[11] =31;
	number[12] =17;
	number[13] =14;
	number[14] =43;
	number[15] =42;
	number[16] =35;
	number[17] =15;
	number[18] =5;
	number[19] =28;
	number[20] =9;
	number[21] =8;
	number[22] =3;
	number[23] =32;
	number[24] =1;
	number[25] =7;
	number[26] =37;
	number[27] =30;
	number[28] =29;
	number[29] =22;
	number[30] =18;
	number[31] =45;
	number[32] =46;
	number[33] =4;
	number[34] =39;
	number[35] =36;
	number[36] =38;
	number[37] =24;
	number[38] =23;
	number[39] =21;
	number[40] =20;
	number[41] =13;
	number[42] =6;
	number[43] =41;
	number[44] =19;
	number[45] =2;
	number[46] =47;



//horse range
var numberange = 20;
var numberange2 = 46;
var range = 0;
var range2 = 0;
var range3 = 0;
var range4 = 0;
var range5 = 0;
var range6 = 0;
var range7 = 0;
var index = 0;
var index2 = 0;
var index3 = 0;
var index4 = 0;
var index5 = 0;
var index6 = 0;
var index7 = 0;

while(index==index2 || index==index3 || index==index4 || index==index5 || index==index6 || index==index7 ||index2==index3 ||index2==index4 ||index2==index5 || index2==index6 || index2==index7 ||index3==index4 || index3==index5 || index3==index6 || index3==index7 ||index4==index5 || index4==index6 || index4==index7 ||index5==index6 || index5==index7 || index6==index7){
if (Math.floor(Math.random() * number.length)<=numberange)
{
	range = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range = numberange
	}
	else if(Math.floor(Math.random() * 3) >0 )
	{
	range = numberange2
	}
}
index = Math.floor(Math.random() * Math.floor(range));



if (Math.floor(Math.random() * number.length)<=numberange)
{
	range2 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range2 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range2 = numberange2
	}
}
index2 = Math.floor(Math.random() * Math.floor(range2));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range3 = numberange
}
else 
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range3 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range3 = numberange2
	}
}
index3 = Math.floor(Math.random() * Math.floor(range3));	


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range4 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range4 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range4 = numberange2
	}
}
index4 = Math.floor(Math.random() * Math.floor(range4));

if (Math.floor(Math.random() * number.length)<=numberange)
{
	range5 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range5 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range5 = numberange2
	}
}
index5 = Math.floor(Math.random() * Math.floor(range5));


if (Math.floor(Math.random() * number.length)<=numberange)
{
	range6 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range6 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range6 = numberange2
	}
}
index6 = Math.floor(Math.random() * Math.floor(range6));

if (Math.floor(Math.random() * number.length)<=numberange)
{
	range7 = numberange
}
else
{	
	if (Math.floor(Math.random() * 3) ==0)
	{
	range7 = numberange
	}
	else if(Math.floor(Math.random() * 3) >0)
	{
	range7 = numberange2
	}
}
index7 = Math.floor(Math.random() * Math.floor(range7));
}





function sortNumber(a,b)
{
return a - b;
}
balls = new Array();	
balls[0]= number[index]
balls[1]= number[index2]
balls[2]= number[index3]
balls[3]= number[index4]
balls[4]= number[index5]
balls[5]= number[index6]
balls[6]= number[index7]

document.getElementById("selection1").value=(balls.sort(sortNumber));
document.getElementById("selection2").value=null;
}